This is a significant article exploring the impact of gamification on encouraging participants to participate in diverse forms of extremism (on- and offline).
"When applied to social networks and extremist forums, gamification turns engagement into competition and hate speech into a playful challenge." Article from @us.theconversation.com Arthur Coelho Bezerra and David Nemer
— Gary R. Bunt (@garyrbunt.bsky.social) 19 May 2025 at 13:09
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